FIXEDIMPROVEMENTNEW

Release 2.2.8

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pigeonpixels·27 days ago·permalink

During the past 2 weeks, the team focused on adjusting the multiplayer flow, accessibility for players regardless of Captain or Company status, and adjustments to the combat.

NEW CAPTAIN & COMPANY FLOWS

  • Players will only see the first time guilds popup when they haven't seen this pop up yet AND they entered at least one match.

  • Company members will now be able to set sail without a Captain on the ship

  • Company multiplayer flow has been updated with the following options:

    • 'Join Public' - this will get you immediately matched with a company

    • 'Create Private' - allows you to create a private company

    • ' Join Private' - allows you to join a private company with an invite code

  • Captain multiplayer flow has been updated so you're immediately put in a private staging room when you select set sail

GAME MODES:

  • In Adventure Mode - the PvP zone has been removed which means that PvP is enabled in all areas.

COMBAT UPDATES:

  • The reticle to shoot cannons is now a trajectory preview

  • When you use a cannon as a Company member, the camera perspective will now be in 3rd person (you will see the character)

  • Adjustments to Captain Cannons - these changes effect the cannons that are used when you fire a cannon as the Captain at the helm

    • The cannon only fires 1 cannon from both side - instead of 2

    • The cannon cooldown is now 1 second - instead of 2 seconds

    • The damage has been significantly reduced - it is now 10 instead of 80

    • The speed of the cannon has been increased

  • Adjustments to Company Cannons - these changes effect the cannons that are used when you fire a cannon as a company member

    • The cannon cooldown is now 1 second - instead of 2 seconds

    • Ammo for the default cannon is now be 40 - instead of 20

    • Damage has been reduced to between 6 - 22 depending on company crew size

    • The speed of the cannon has been increased