This week, the team focused on adding a new way to join a private Deathmatch match as well as some updates to the Renegades in Adventure Mode.
NEW DEATHMATCH PRIVATE MATCH OPTION
Players will be able to host and join private Deathmatches via a special 'Deathmatch Codes'
This is to ensure that you can both invite those you want in your crew AND battle against a specific pirate of your choosing
Once each ship is about to embark in battle, there will be two codes on the screen - 'Deathmatch Code' and 'Invite Code'
The Deathmatch Code is used to invite another 'Captain' (which can be anyone) - this can be accessed when selecting Deathmatch Mode
The Invite Code is used to invite other 'Company' members aboard your ship - this can be accessed when selecting Join a Private Ship
RENEGADE UPDATES
In Adventure Mode - the Renegades no longer have shields, their health has been reduced and so the cannon damage has also been reduced.
Scattergun Cannon Update
Reduced damage from 27-102 (company size dependent) to 10-40
BUGS
Fixed issue where non-ship holders were still showing up as a 'Captain'
During the past 2 weeks, the team focused on adjusting the multiplayer flow, accessibility for players regardless of Captain or Company status, and adjustments to the combat.
NEW CAPTAIN & COMPANY FLOWS
Players will only see the first time guilds popup when they haven't seen this pop up yet AND they entered at least one match.
Company members will now be able to set sail without a Captain on the ship
Company multiplayer flow has been updated with the following options:
'Join Public' - this will get you immediately matched with a company
'Create Private' - allows you to create a private company
' Join Private' - allows you to join a private company with an invite code
Captain multiplayer flow has been updated so you're immediately put in a private staging room when you select set sail
GAME MODES:
In Adventure Mode - the PvP zone has been removed which means that PvP is enabled in all areas.
COMBAT UPDATES:
The reticle to shoot cannons is now a trajectory preview
When you use a cannon as a Company member, the camera perspective will now be in 3rd person (you will see the character)
Adjustments to Captain Cannons - these changes effect the cannons that are used when you fire a cannon as the Captain at the helm
The cannon only fires 1 cannon from both side - instead of 2
The cannon cooldown is now 1 second - instead of 2 seconds
The damage has been significantly reduced - it is now 10 instead of 80
The speed of the cannon has been increased
Adjustments to Company Cannons - these changes effect the cannons that are used when you fire a cannon as a company member
The cannon cooldown is now 1 second - instead of 2 seconds
Ammo for the default cannon is now be 40 - instead of 20
Damage has been reduced to between 6 - 22 depending on company crew size
The speed of the cannon has been increased
This week, the team focused on adding the ability to join and leave guilds within the game itself.
NEW FEATURES:
* Players will be able to join and/or leave a guild by visiting The Merchant at the docks
* Players who are signed-in and not part of a guild will go through a FTUE flow to help them join a guild
GAME MODES:
* Deathmatch Mode - map size has been reduced so players aren't sailing for minutes before being able to engage
ADJUSTMENTS:
* Pirate Tier screen has been removed in favor of a Daily Rewards screen
* Closer initial spawns in Deathmatch Mode
* Reduced sail repair time by 50%
BUGS:
* When Renegades are out of bounds and sunk, they will no longer spawn loot
* Adjustments on map colliders to prevent Renegades from spawning loot in unreachable areas
This week, the team focused on balancing, exploitative issues as well as standard of living improvements.
BUGS:
* Fixed a bug where closing someone else's profile reopens it without additional input
* Issue where players are having a hard time accessing point of interests because of the 'F for player profile' feature is fixed
* Player profile guild text is fixed
* Added PFP frame to hide rough mask edges
* Fixed a bug so both front and middle sails can be damaged
GAME MODES:
* In Adventure Mode - Renegade spawning has been adjusted
* In Adventure Mode - Renegades now drop 5000 doubloons (versus 2,500 before)
* In Adventure Mode - Doubloons dropped when a player controlled ship quits has been reduced to 500
* Deathmatch mode is locked via a countdown which unlocks each day for 1 hour long windows at UTC 1:00 / 9:00 / 17:00
BALANCING
* Repair rate for sails has been reduced by 25%
* Sailing and turning speeds have been reduced by 50% when sails are damaged
* Shake reduction when company member uses cannons
Pressing F in front of fellow Captains and Company will allow you to view their player profile
Decreased Extraction Point respawn time in Adventure Mode
Updates to the Renegade spawning logic
Reduced max players repairing shields simultaneously from 3 to 1
Reduced shield repair speed by 40%
Release 1.4
Reduced nuggie spawning frequency by 50%
Reduced crew cannon damage by 85%
Reduced shield repair rate by 50%
Increased game launch time by 25%
Removed ability to kick players mid match
Added option to make ship private from scoreboard menu
Support joining company by invite code from docks
Added warning about earnings losses when quitting mid-match as captain
Release 1.3.1
Fixed a bug where players were not credited with nuggies after extracting
Release 1.3
Chests containing 2,500 nuggies now spawn randomly in the arena every 60 seconds
Extraction portal recolored to red
The button to rent ships is now always available in-game, not just when no captains are available
Release 1.2
* Players can now join ships while in battle, & Captains no longer need to wait in staging for a full crew
* Max crew size temporarily reduced to 4 players per ship
* A weekly Earnings leaderboard has been added to the Shipyard, with Tuesday resets
* Added a lifetime Nuggies Earned leaderboard to docks
* Added a button to rent a ship when no companies are available to join
* Company bandana color is now persistent, and is randomly assigned the first time you launch the game
Release 1.1
* Players now earn nuggies when dealing damage to opposing ships
* Ships now drop 11,000 nuggies held when sunk
* Ship damage to hull is now persistent and must be repaired by using nuggies, 10,000 per max repair
* Asia servers have been added, players are auto-assigned by ping and can adjust their preference in Settings
* Invite codes are currently bugged, players should join crews via the Company Shack
Release 1.0.2
* Windows build now available at capnco.gg/download
* Fixed a bug related to company members occassionally being removed from parties when joining a match
* Fixed a bug related to expired rentals not being usable by the owner due to a status mismatch